>>134023>but it is a lot smaller of a niche
Niches are where the money is at. You will actually stand out instead of being "Shitty Artist With Off-model Pinups #58962" and thus more likely to be noticed. Men also like porn with intimacy and two visible partners in it. A poll made on r/FemgazeHentai (back when it was palatable) revealed that despite being a sub for "female porn" majority of users were still male (something like 51% answered male)
By appealing to that smaller niche you will not only make art that appeals to you as a woman (making your workflow smoother, morale boost), providing for a market that doesn't get enough content, you also appeal to both men and women.
In theory it's better to fill the yumejo/femgaze niche based on these factors.
There is also an untapped market in otome games - they have only gotten more popular over the years, a slow but steady growth - so much that the amount of games localized this year and the last could be considered record-breaking. The fact that more games are being localized means that JP companies (who are usually meek and reluctant to branch out) are making good sales in the west.
Despite the demand however, there are no good, professionally made OELVNs for women. Perhaps you could name a few good ones but I've yet to play one that matches the quality of JP localizations. There are more OELVN kickstarters than releases - despite successful fundraising sloppy "devs" just take the money and run. Sorry for going on a tangent, I'm just passionate on the subject.
TLDR there is also a market for professionalism in western indie GxB games.